Foldit is an online puzzle video game about protein folding. The game is part of an experimental research project, and is developed by the University of Washington's Center for Game Science in collaboration with the UW Department of Biochemistry. The objective of the game is to fold the structure of selected proteins as well as possible, using various tools provided within the game. The highest scoring solutions are analysed by researchers, who determine whether or not there is a native structural configuration (or native state) that can be applied to the relevant proteins, in the "real world". Scientists can then use such solutions to solve "real-world" problems, by targeting and eradicating diseases, and creating biological innovations. A 2010 paper in science journal Nature credited Foldit's 57,000 players with providing useful results that matched or outperformed algorithmically computed solutions.
Assassin's Creed Unity is a historical fiction action-adventure open world stealth video game developed by Ubisoft Montreal and published by Ubisoft. It was released in November 2014 for Microsoft Windows, PlayStation 4 and Xbox One. It is the eighth major installment in the Assassin's Creed series, and the successor to 2013's Assassin's Creed IV: Black Flag. It also has ties to Assassin's Creed Rogue which was released for the previous generation consoles the PlayStation 3 and Xbox 360, on the same date as Unity.
GamePlay
Combat for the game was meant to be rebuilt, with fencing being used as an inspiration for the new system. In addition to returning weapons from previous games, Assassin's Creed Unity introduces the Phantom Blade. The Phantom Blade uses the mechanics of a crossbow to fire a silent projectile a great distance, while still serving the same role as the Hidden Blade in previous Assassin's Creed games. Navigation for the game was also overhauled: new "Free-run up" and "Free-run down" commands were added to make it easier for the player to scale buildings in either direction. Additionally, Arno learns new parkour moves throughout the game, but the player can also purchase new skills as well. With the updated, larger crowds, new interactions with them are also available. The crowd regularly presents many activities, appearing organically, that the player can then choose to engage in at their leisure. Examples include scaring a group of bullies by pulling out a weapon, "settling" a disagreement between two civilians by killing one of them, which is usually a Templar, or chasing down a thief who has just pick pocketed somebody.
For the first time, the series allows players to customize the characters abilities, adopting a skill tree that enables players to assign points earned through gameplay to improve their skills in stealth, mêlée & ranged combat, and health. Players are also able to customise their weapons, armour and equipment to further complement their individual style of play. Players also have a wider selection of weapons available, including swords, axes, spears, polearms, pistols and throwable items, such as smoke bombs.
Assassin's Creed Unity also introduces cooperative multiplayer to the series. Players can enter taverns, which act as social hubs in the game, where you can see if any friends are playing the game at the current time. If they are currently in a mission, they will appear as a "ghost" version of their player, allowing you to approach it to request to join their mission. If accepted, you are transitioned to their game and both of you reset to the most recent checkpoint, and continue on from there. Up to four players can join together in this fashion. The player will take on the role of Arno, customized within their own game, with other players appearing as their own customized version of Arno in their own sets of equipment, weapons, and armor. Many missions and activities will be available for cooperative play (which the player can also complete on their own), but there are some story missions that are single player only.
There are significant tie-ins with the Assassins Creed Unity Companion App, a "freemium" click app with limited "direct ties to the overall story of Unity". There are a significant number of chests, assassination targets, and other collectibles that are visible to all players but only accessible to those who've completed certain goals within the app. Following an update in February 2015, this requirement is no longer necessary, meaning players who have downloaded the update, can now collect all the chests in the game without having to play the companion app. Game Features Assassin’s Creed Unity game Extra 3 unlockable single-player missions Arsenal of 15+ bonus weapons and gear Season Pass with even more content after launch The Chemical Revolution Mission Additional unlockable content : Royal Arsenal Pack Athos Duel Shirt Black Musketeer Breeches Pappenheimer Rapier
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System Requirements
Minimum requirements OS: Windows 7 SP1 or Windows 8/8.1 (64bit versions only) Processor: Intel Core2Quad Q6600 @ 2.4 GHz or AMD Athlon II X4 620 @ 2.6 GHz Memory: 2 GB RAM Graphics: nVidia GeForce GTS450 or AMD Radeon HD5670 (1024MB VRAM) or Intel HD4600 DirectX: Version 10 Hard Drive: 12 GB available space Sound Card: DirectX Compatible Sound Card with latest driver Supported Video Cards at time of release: NVIDIA GeForce GTS 450 or better, GeForce 500, 600, 700, 900 series / AMD Radeon HD 5670 or better, Radeon HD 6000, 7000, R7, R9 series / Intel HD4600, HD5200
Rise of Nations is a real-time strategy computer game, developed by Big Huge Games and published by Microsoft Game Studios on May 20, 2003. The development of the game was led by veteran game designer Brian Reynolds, of Civilization II and Sid Meier's Alpha Centauri. The game has taken several concepts from turn-based strategy games such as territories and attrition warfare.Rise of Nations features 18 civilizations, playable through 8 ages of world history. Rise of Nations: Extended Edition is a re-release of the main game and its expansion on Steam, released on June 12, 2014. Graphical changes to the game include updated textures, lighting and water.
Gameplay
The core of Rise of Nations's gameplay centers around the concept of "territory". The area near the player's settlements is considered their territory, and players may only construct buildings within their territory or that of an ally. A nation's borders can be expanded by the creation and expansion of cities and forts, a technology tree, and obtaining access to certain rare resources. Other technologies and resources cause enemy units to suffer attrition over time, which can eventually destroy an unsupplied invasion force.
Citizens in Rise of Nations gather resources, or build or repair damaged buildings. All of the six resource types in Rise of Nations are infinite in supply.
Any of the game's nations can be played during any age, regardless of that nation's fate throughout actual history. Each of the 18 civilizations in Rise of Nations has 4 to 8 eight unique units. Some unique units are based on units that those nations would have, if they were not destroyed in real-life. For example, the Native American nations (the Aztecs, Maya, and Inca) have unique units in the Modern and Information ages which resemble real-world Iberian-South American guerrillas. There are 4 end conditions: capture, territorial superiority, wonder victory, or score victory.
Gameplay focuses heavily on creating a balance between offense, defense, and economy. Generalship is also needed in this game like most RTS games; this includes a knowledge of the troops and what they are good at fighting. For example pikemen are better than cannon at killing cavalry. Terrain plays a major part in this game and knowing the terrain is an important asset in battle. Generals can also be created from a fort to aid an army.
Five tactical formations are also available, including the ability to compress or expand the line of battle. When a formation is chosen, the selected units automatically reposition themselves accordingly, typically with faster moving units in the front and slower moving, vulnerable units in the rear.
In a manner similar to chess, slight strategic mistakes early in the game can turn into major tactical problems later on. For example, if a player starts with the nomad setting where no city is built at the start, it is wise to scout for an area that has resources before building a city, for without resources there is no army and the player will lose.
A single-player campaign, Conquer the World, is included in the game. It is comparable to the board game Risk, except that attacks are resolved with a real-time battle, which can last as long as 90 minutes depending upon the scenario. The player can also purchase reinforcements or bonus cards and engage in diplomacy with other nations. The campaign starts at the Ancient Age and progresses slowly over the course over the campaign to end at the Information Age (present day). During a battle it may be possible to advance to the next available age and upgrade units for the battle.There are more than 100 different units in Rise of Nations, ranging from the Ancient Age Hoplite to the Information Age Stealth Bomber. Military units are created at certain structures: the Barracks, Stable/Auto Plant, Siege Factory/Factory, Dock/Shipyard/Anchorage, Airbase, Missile silo, and Fort/Castle/Fortress/Redoubt.
Screenshots
System Requirements Minimum: OS: Windows Vista, 7, 8.1+ Processor: 1.6 Memory: 1 GB RAM Graphics: Direct X 10+ Capable GPU DirectX: Version 10 Hard Drive: 3 GB available space Sound Card: Direct X Compatible Sound Card Additional Notes: GPU at least (Integrated HD 3000, X1950, 8600GT) Recommended Requirements: OS: Windows XP,Vista, 7, 8.1+ Processor: 2 Ghz Memory: 2 GB RAM Graphics: Direct X 10+ Capable GPU DirectX: Version 10 Hard Drive: 8 GB available space Sound Card: Direct X Compatible Sound Card Additional Notes: GPU at least (Integrated HD 3000, X1950, 8600GT)
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